![]() However to apply glass effects in MagicaVoxel you must first go into Render mode. If you notice in the top left of the MagicaVoxel editor, we have been mostly working inside of Model mode. For this example we will be using the “monu9” example to demonstrate how you can apply the glass material to your voxel model. These are sample files that ship with MagicaVoxel so you can have a starting point for your own voxel art creations. VOX files such as “chr_knight” and “chr_sword”. Inside that window there are a bunch of names of. ![]() We’re going to ignore that and instead look to the right side of the editor window under the window that says Project. When you open it you might already see a cube inside of the editor. ![]() So to get started go ahead and open up MagicaVoxel. For simplicity we will use an existing model that ships with MagicaVoxel. You can import an existing model or you can start with a new file and make a model from scratch. Now before we can use the glass effect we will first need a model to apply it to. There you can find a step by step tutorial on getting MagicaVoxel running on your computer. ![]() #Magica voxel how to pan camera installIf you need help installing MagicaVoxel, view our previous tutorial How to Install MagicaVoxel. This tutorial uses MagicaVoxel 0.99.6 or newer. We will cover some of the different properties you need to adjust to make voxels look like glass. Like the other materials available in MagicaVoxel, the Glass material can be used in place of the default Diffuse material. Glass effects can make any voxel model look upgraded. ![]()
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